Define multiple animations within a single Maya LT file with a name and start/stop frames to make future exports from that file easier, review those animations more easily, and preserve export settings.
Export multiple animation clips to a single FBX file using FBX Takes, or export multiple animation clips to individual FBX files from a single source Maya LT file.
Preserve export settings for static and dynamic meshes within a Maya LT file to make future exports of that file faster and more consistent.
Review animations within a Maya LT file by selecting each defined animation clip individually.
Open files in FBX Review software with the Game Exporter tool to help evaluate the artistic integrity of the exported file.
Updates to the Game Export tool automate more of the process, making it easier to export assets for use in-engine.
A new Threshold Type for LOD groups offers greater flexibility when exporting LODs to your game engine. LODs can now be displayed based on the percentage of screen height of the group in the current frame, providing better support for modern game engines. When using FBX 2016.1, exported LODs are preserved in the file so certain game engines can use them.
Performance and UI updates make it easier and faster for game makers to export multiple assets simultaneously.
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