Bind modeled geometry to skeletons faster, often with just a few clicks.
This new method can handle highly complex or less-than-perfect geometry, with even overlapping or non-watertight meshes requiring far less cleanup than traditional methods, making it easier for new users to achieve good results.
The compute process to perform the binding is fast, and the resulting skin weights are compatible with existing skinning methods in Maya LT.
Flexible subscription options available. Includes support and more.