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Tools for game creators

Maya LT™ 3D game development software speeds up the creative process for experienced indie game creators and is easier for new users to learn.

3D modeling, UVs, and textures

  • Enhanced

    3D modeling tools

    Sophisticated 3D modeling tools help you create realistic-looking characters, props, and environments. (video: 1 min.)

  • Built-in sculpting tools

    Brush-based sculpting tools let artists perform high-level sculpting on their models without having to export to a different tool.

  • Enhanced

    Revamped UV editor

    The UV toolkit offers artist-friendly tools and functionality for quicker UV creation and editing. (video: 1:02 min.)

  • Shaders and materials

    Create high-quality materials with intuitive tools, or work with Allegorithmic Substance materials directly in the software. (video: 1:08 min.)

  • LOD tools for game model efficiency

    Optimize content for mobile devices with polygon reduction, data cleanup, blind data tagging, and level-of-detail tools.

  • Physically based shader materials

    Use ShaderFX to create high-quality physically based shader materials within Maya LT.

  • Lighting and texture baking

    Simulate realistic game lighting. Use global illumination tools to bake lighting data into texture maps or vertex maps.

  • Enhanced | Modeling improvements

    Quad draw, multicut, bevel, and symmetry enhancements make modeling more efficient.

3D animation and rigging

  • 3D animation tools

    Animate and rig characters and objects for your game. (video: 1:02 min.)

  • Rigging tools

    Build a control structure for your characters with automated rigging tools. (video: 1:12 min.)

  • New

    Time editor

    This nondestructive, clip-based nonlinear editor features an intuitive and familiar user interface for working with scene objects. (video: 1:56 min.)

  • Shape editor

    The shape authoring tools give you more control to create, tweak, and correct animations in a detailed way. (video: 3:16 min.)

  • Graph editor

    Edit animation keys using a powerful, intuitive editor.

  • HumanIK-based Quick Rig tool

    Automatically generate and place HumanIK rigs.

  • Geodesic voxel binding

    Bind modeled geometry to skeletons faster, often with just a few clicks.

  • Bake Deformer tool

    Bake complex rigs, containing multiple layers of skinning and deformers, down to a single skin cluster.

Indie game workflows

  • Game engine workflows

    Export directly to Unity and Unreal with custom export tools. Or, use the game exporter to get your 3D content into your engine of choice. (video: 1:15 min.)

  • Get Stingray

    Access the Stingray engine with a Maya LT subscription. Available for Windows only. (video: 1:06 min.)

  • New

    MEL scripting

    Simplify and customize your workflow with MEL scripting. (video: 1 min.)

  • Send to Unity or Unreal

    Maya LT includes direct export options for Unity and Unreal.

  • Game Exporter tool

    Customize and save export settings for model and animation data to keep 3D assets consistent for use in-engine.

  • Workspaces

    Quickly switch between customized UI layouts or task-specific UI presets through a simple drop-down menu.

  • Send to Mudbox

    Export geometry to Mudbox digital painting and sculpting software to add detail to the model. Texture and detail maps can be sent back to the model in Maya LT.

  • Creative Market integration

    Search, browse, and buy 3D content on the Creative Market directly from Maya LT.

  • Enhanced | Viewport improvements

    The viewport now supports displacement mapping and offers improved transparency, better shadow and shading support, and more.